Class MemChunk
Represents a stream/writable chunk of memory backed by an array buffer
Inheritance
System.Object
System.MarshalByRefObject
System.IO.Stream
System.IO.MemoryStream
MemChunk
Implements
System.IDisposable
Inherited Members
System.IO.MemoryStream.CopyToAsync(System.IO.Stream, System.Int32, System.Threading.CancellationToken)
System.IO.MemoryStream.Dispose(System.Boolean)
System.IO.MemoryStream.Flush()
System.IO.MemoryStream.FlushAsync(System.Threading.CancellationToken)
System.IO.MemoryStream.GetBuffer()
System.IO.MemoryStream.Read(System.Byte[], System.Int32, System.Int32)
System.IO.MemoryStream.ReadAsync(System.Byte[], System.Int32, System.Int32, System.Threading.CancellationToken)
System.IO.MemoryStream.ReadByte()
System.IO.MemoryStream.Seek(System.Int64, System.IO.SeekOrigin)
System.IO.MemoryStream.SetLength(System.Int64)
System.IO.MemoryStream.ToArray()
System.IO.MemoryStream.TryGetBuffer(System.ArraySegment<System.Byte>)
System.IO.MemoryStream.Write(System.Byte[], System.Int32, System.Int32)
System.IO.MemoryStream.WriteAsync(System.Byte[], System.Int32, System.Int32, System.Threading.CancellationToken)
System.IO.MemoryStream.WriteByte(System.Byte)
System.IO.MemoryStream.WriteTo(System.IO.Stream)
System.IO.MemoryStream.CanRead
System.IO.MemoryStream.CanSeek
System.IO.MemoryStream.CanWrite
System.IO.MemoryStream.Capacity
System.IO.MemoryStream.Length
System.IO.MemoryStream.Position
System.IO.Stream.Null
System.IO.Stream.BeginRead(System.Byte[], System.Int32, System.Int32, System.AsyncCallback, System.Object)
System.IO.Stream.BeginWrite(System.Byte[], System.Int32, System.Int32, System.AsyncCallback, System.Object)
System.IO.Stream.Close()
System.IO.Stream.CopyTo(System.IO.Stream)
System.IO.Stream.CopyTo(System.IO.Stream, System.Int32)
System.IO.Stream.CopyToAsync(System.IO.Stream)
System.IO.Stream.CopyToAsync(System.IO.Stream, System.Int32)
System.IO.Stream.CreateWaitHandle()
System.IO.Stream.Dispose()
System.IO.Stream.EndRead(System.IAsyncResult)
System.IO.Stream.EndWrite(System.IAsyncResult)
System.IO.Stream.FlushAsync()
System.IO.Stream.ObjectInvariant()
System.IO.Stream.ReadAsync(System.Byte[], System.Int32, System.Int32)
System.IO.Stream.Synchronized(System.IO.Stream)
System.IO.Stream.WriteAsync(System.Byte[], System.Int32, System.Int32)
System.IO.Stream.CanTimeout
System.IO.Stream.ReadTimeout
System.IO.Stream.WriteTimeout
System.MarshalByRefObject.GetLifetimeService()
System.MarshalByRefObject.InitializeLifetimeService()
System.MarshalByRefObject.MemberwiseClone(System.Boolean)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: NFX.Glue.Native
Assembly: NFX.dll
Syntax
public class MemChunk : MemoryStream, IDisposable
Constructors
MemChunk(Int32)
Declaration
public MemChunk(int capacity)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | capacity |
Implements
System.IDisposable