Enum CollisionMode
Defines table collision modes: Speculative (prabability-based - ignores collisions) vs Durable (works slower but handles collisions)
Namespace: NFX.ApplicationModel.Pile
Assembly: NFX.dll
Syntax
public enum CollisionMode
Fields
Name | Description |
---|---|
Durable | Guarantees to store all the data and handles all key collisions at the expense of extra processing. Ignores priorities as they are irrelevant |
Speculative | Does not do chaining/rehashing, works faster for caches but may overwrite data with lower priority |